“Greatest Game Ever”
Wednesday, May 19th, 2010March 30th, 2010
I’m referring of course to Deus Ex, the combination first-person shooter, role-playing game developed in 2000 by Ion Storm. Conveniently, it’s the length of a shooter game rather than an RPG. It’s been ranked the “greatest game ever” here and there, gained 40 “Game Of The Year” awards, and frequently makes “Top 20/50/100 List”s. The game exhibits high quality all around, and has been especially noted for its gameplay and the degree of player freedom in choosing how to overcome obstacles. In terms of raw fun, it’s actually my #2 pick, being beaten out by the vast role-playing game Morrowind.
The game is a lot of fun, but here I’m discussing it for motivational purposes (surprise, surprise), speaking to any game players out there. Why might a video game motivate a person to help save the world? Deus Ex doesn’t present any factual arguments for the morality of it, nor does it highlight issues which would contribute to such arguments. Rather, Deus Ex provides an exciting and exceptionally realistic futuristic world, realistic enough that excitement elicited by the game is generally also appropriate for the real world. (Though of course, not “realistic” enough be used for actual prediction.) So to be more specific, I suggest that Deus Ex can be motivationally useful for those who don’t naturally find real life and our own story all that exciting.
By realism I mean two things: realistic and engaging characters, and unusually knowledgeable futurism. For a rough indicator of this, the primary dialogue writer for the game, Sheldon Pacotti, has two bachelor degrees: one in mathematics from MIT, and another in English Literature from Harvard. There was a overarching design goal to create an immersive simulation, and the dialogue is the opposite side of the spectrum from “oh yeah, and this is why you have to kill 100 enemies”. The game is well populated by ”normal people”, and their dialogue is often just as interesting and thought out as that of the primary characters. The plentiful notes, emails, and book pages in the game are similarly well-written, and the game’s story is continually present in your experience. While I don’t think it’s of primary importance to folks here, the story also includes an intelligent and stimulating probe into the nature and ideal of government.
The game’s primary characters are at the high end of human ability, but with few exceptions not superhuman. In those cases, superhumanity is derived from technological augmentation or the “superhuman” intelligence of those at the ultimate far end of the human spectrum. I find this valuable, as in reality it’s not just going to be people with “superpowers” who save the world, it will mostly be through the hard-working efforts of merely intelligent folks. Some of the activities most useful for existential risk reduction are well profiled, including technical implementation of various projects, study of larger world structure, group organization, and financing. (Unfortunately, public and scientific awareness efforts are not included.) The activities of the player’s character center on physical adventure, but your underlying ability and ultimate success rely critically and obviously on other people’s expertise at those tasks. Success depends on your own efforts as well, but the story is such that you would often be dead in the water without the other characters.
For tech, the game takes place in the 2050s, and centers widely around molecular nano-technology. It’s not treated entirely as phlogiston, and the game presents surprising detail on how MNT realizes the technologies. I don’t have the technical background to propose or evaluate real life designs for nano-structures, but having studied some neuroscience, biochemistry, a little nanotech and a lot of electrical engineering, most of the explanations in Deus Ex still seem plausible. In terms of AI, Deus Ex is at least partially at SL4, and includes the concept of Singletons, though necessarily not by name. The AIs are inhuman and are laudably (if not completely) lacking in anthropomorphization.
There are some necessary qualifiers to all that. Throughout, aspects of the story are affected by gameplay considerations. Generally for that reason, some of the technology is too powerful, too weak, and/or rather implausible, though less so if you hadn’t read some of Robert Freitas’s recent work. The world research atmosphere is the most unrealistic aspect, regarding where the research is distributed, the scale of significant research projects, and the likely extent of technological asymmetries. That might actually be realistic for a project involving recursive intelligence improvement, but Deus Ex is a little light on that concept. The difficulties of Friendly AI are not properly accounted for, which is the obvious norm in futurism. To some extent there’s also the common flaw of oddly talkative antagonists, as realism and storytelling don’t always make good bed mates.
There are also some elements with mixed pro and con. The story involves numerous conspiracy theories, which I don’t expect to actually be true. This does make the story more interesting, and is entertainingly similar to the Bayesian Conspiracy, which we should all probably “attempt to gain entry to”. The story has a strong dystopian and cyber-punk flavor, which as a design choice is more stylistic than realistic. If we don’t exert some control however, we may actually be nearing an apex in human living standards. I’m referring to increasing technology becoming more and more labor-saving and less and less labor-augmenting, a reverse in past trends which would drive down wages and living standards. My current best source is this. In general, there’s a very significant chance life is going to get worse, and if you can keep from getting depressed about it, I find it motivating to keep that in mind.
In summary, Deus Ex is an unusually sophisticated game, with exceptionally intelligent futurism and widely acclaimed gameplay. For myself, its motivational value lies in presenting an engaging and uncommonly plausible dramatization of our future, the general challenge and adventure that lies in store. If you enjoy video games in your free time and haven’t played Deus Ex yet, put this one on your list.






