Posts Tagged ‘Heroism’

Humanity Saves Itself

Sunday, May 15th, 2011

[This post is about an ideal. There may be good arguments against striving for this ideal. If one does strive for the ideal then this point should be kept in mind.]

I’m not sure how common this mistake is, but sometimes I get to feeling like heroes are above humanity. Like they’ve transcended, stepped above, and are reaching back to help others. But when I try to live up to this kind of ideal I almost inevitably come to feel burdened, flat, demotivated, and alienated.

This remains true even after coming across some extremely useful techniques for handling my emotions. I’m able to dissipate negative emotions by realizing that emotions are intrinsically orthogonal both to the state of the world and to the values I have over those states. I’m also able to sit with negative emotions by accepting them, neither fighting nor fleeing them. Armed with these techniques I can embrace all my emotions, I can remove suffering from my physical and emotional pain, and I can greatly amplify the pleasure I gain from many experiences.

Even so, I still run into problems when I view myself as something above humanity and human concern. What I call this higher class is unimportant, whether it’s “player characters”, “spiritually developed humans”, or anything else.

When I view myself as approximately without any concerns or need for consideration, then when my own desires arise I think to myself “Ah! I have the ability to be free of suffering in any situation! I will therefore universally apply this power to any of my concerns that don’t assist me in being a bad-ass hero.” This separates me from connecting emotionally with the concerns and values of my own life. There are two or three problems with this approach.

  1. My life becomes flat when I cease to care about its ups and downs. Happiness is much more vivid when you pay attention to it and are glad of it. And there are better ways to be unruffled by small concerns.
  2. It becomes much easier to view altruism as a burden when I don’t assign importance to the quality of my own life. I think I experience this effect less than most, but it’s certainly very significant.
  3. When I don’t care about the good or bad things in my own life it then becomes much harder to care about the existence of those things in the lives of others. I’ve written about this previously.

When I view myself as something above the majority of humanity I then come to feel alienated from that humanity. Humanity starts to gain the feeling of the “civilians” in video games, little people who stand around needing and hoping to be saved. You get points for saving them, sometimes they’re even the sole objective, but they aren’t characters.

Perhaps even worse, by thinking of heroes as being in a class outside humanity proper I remove from the class of humanity exactly those people whom I most look up to and admire. I deprive humanity of its heroes by considering non-human all those people who do the coolest things,

So what’s the alternative?

Heroes, then, are not in a different class. Heroes are people, just the same as other people. They may be a little less burdened by suffering, they may have internalized more heroic memes, they may be more gifted by ability, they may have trained harder, and they may be currently more altruistic in practice than most people, but they are still just as human.

And no (ideal) hero saves others without saving herself. Even if it arises that a hero can do the most good by sacrificing herself, she does not do so because she has no moral value, having transcended the “petty concerns” of humanity. She has just as much moral value as the people she is saving, and her sacrifice is a terrible loss. Not because she is better than most human beings, but simply because she is a human being. She would sacrifice herself merely because she can save many by sacrificing one. It would be just as good and sad a deed to sacrifice someone else in order to save others, even if that reveals less virtue. But virtue acts as a status signal and a useful indicator for humans to aim for in the pursuit of doing good; it is quite distinct from the actual good done.

And if the hero does not suffer from something as others do? Then it may reduce suffering for the hero to put herself in the place of others. But it’s still just as good and wonderful a thing for her to enjoy friendships, and to have a romance, and to spend a pleasant afternoon, as it is for anyone else.

Heroes are people that don’t stop with themselves when they set out to save people. They work to save as many as they can. Maybe it’s because they’ve generalized that it’s a terrible thing when they suffer or die and it’s a wonderful thing to flourish among friends, and so likewise with others. Maybe they just care a great deal about others without involving any explicit moral thinking at all.

I have a collection of inspiring pictures I’ve saved from the net, and as I went through them again I made sure to view the heroes not as something above humanity, something transcended and beyond moral valence, but as “merely” exceptionally altruistic and capable human beings. Their suffering is just as worthy of concern as anyone else’s, even if they are better at avoiding it, and equal too are their joys. And in an ideal world, they know and realize this: they are part of the humanity which they aim to save.

Oh The Places You’ll Go

Sunday, November 14th, 2010

I really enjoy this book. Those beautiful, surreal landscapes have really stuck with me.

Oh, The Places You’ll Go!

Congratulations!
Today is your day.
You’re off to Great Places!
You’re off and away!

You have brains in your head.
You have feet in your shoes.
You can steer yourself any direction you choose.
You’re on your own. And you know what you know.
And YOU are the guy who’ll decide where to go.

You’ll look up and down streets. Look’em over with care.
About some you will say, “I don’t choose to go there.”
With your head full of brains and your shoes full of feet,
you’re too smart to go down a not-so-good street.

And you may not find any
you’ll want to go down.
In that case, of course,
you’ll head straight out of town.

It’s opener there
in the wide open air.

Out there things can happen
and frequently do
to people as brainy
and footsy as you.

And when things start to happen,
don’t worry. Don’t stew.
Just go right along.
You’ll start happening too.

OH!
THE PLACES YOU’LL GO!

You’ll be on your way up!
You’ll be seeing great sights!
You’ll join the high fliers
who soar to high heights.

You won’t lag behind, because you’ll have the speed.
You’ll pass the whole gang and you’ll soon take the lead.
Wherever you fly, you’ll be best of the best.
Wherever you go, you will top all the rest.

Except when you don’t.
Because, sometimes, you won’t.

I’m sorry to say so
but, sadly, it’s true
that Bang-ups
and Hang-ups
can happen to you.

You can get all hung up
in a prickle-ly perch.
And your gang will fly on.
You’ll be left in a Lurch.

You’ll come down from the Lurch
with an unpleasant bump.
And the chances are, then,
that you’ll be in a Slump.

And when you’re in a Slump,
you’re not in for much fun.
Un-slumping yourself
is not easily done.

You will come to a place where the streets are not marked.
Some windows are lighted. But mostly they’re darked.
A place you could sprain both your elbow and chin!
Do you dare to stay out? Do you dare to go in?
How much can you lose? How much can you win?

And IF you go in, should you turn left or right…
or right-and-three-quarters? Or, maybe, not quite?
Or go around back and sneak in from behind?
Simple it’s not, I’m afraid you will find,
for a mind-maker-upper to make up his mind.

You can get so confused
that you’ll start in to race
down long wiggled roads at a break-necking pace
and grind on for miles across weirdish wild space,
headed, I fear, toward a most useless place.

The Waiting Place…
for people just waiting.

Waiting for a train to go
or a bus to come, or a plane to go
or the mail to come, or the rain to go
or the phone to ring, or the snow to snow
or waiting around for a Yes or No
or waiting for their hair to grow.
Everyone is just waiting.

Waiting for the fish to bite
or waiting for wind to fly a kite
or waiting around for Friday night
or waiting, perhaps, for their Uncle Jake
or a pot to boil, or a Better Break
or a string of pearls, or a pair of pants
or a wig with curls, or Another Chance.
Everyone is just waiting.

No!
That’s not for you!

Somehow you’ll escape
all that waiting and staying.
You’ll find the bright places
where Boom Bands are playing.

With banner flip-flapping,
once more you’ll ride high!
Ready for anything under the sky.
Ready because you’re that kind of a guy!

Oh, the places you’ll go! There is fun to be done!
There are points to be scored. There are games to be won.
And the magical things you can do with that ball
will make you the winning-est winner of all.
Fame! You’ll be famous as famous can be,
with the whole wide world watching you win on TV.

Except when they don’t.
Because, sometimes, they won’t.

I’m afraid that some times
you’ll play lonely games too.
Games you can’t win
‘cause you’ll play against you.

All Alone!
Whether you like it or not,
Alone will be something
you’ll be quite a lot.

And when you’re alone, there’s a very good chance
you’ll meet things that scare you right out of your pants.
There are some, down the road between hither and yon,
that can scare you so much you won’t want to go on.

But on you will go
though the weather be foul.
On you will go
though your enemies prowl.
On you will go
though the Hakken-Kraks howl.
Onward up many
a frightening creek,
though your arms may get sore
and your sneakers may leak.

On and on you will hike.
And I know you’ll hike far
and face up to your problems
whatever they are.

You’ll get mixed up, of course,
as you already know.
You’ll get mixed up
with many strange birds as you go.
So be sure when you step.
Step with care and great tact
and remember that Life’s
a Great Balancing Act.
Just never forget to be dexterous and deft.
And never mix up your right foot with your left.

And will you succeed?
Yes! You will, indeed!
(98 and ¾ percent guaranteed.)

So…
be your name Buxbaum or Bixby or Bray
or Mordecai Ale Van Allen O’Shea,
you’re off to Great Places!
Today is your day!
Your mountain is waiting.
So…get on your way!

Don’t Put That Aside

Tuesday, August 3rd, 2010

This post refers to concepts from the LessWrong posts Something To Protect, and The “Intuitions” Behind “Utilitarianism”. If you haven’t read them, I suggest it (and in that order); they’re very good.

There’s more than one reason to work to reduce extinction risk, but probably one of the most powerful is having something to protect. It seems to be a fact of human psychology that we’re willing to work harder and sacrifice more to protect something external to ourselves, such as loved ones, a “great noble truth”, or a nation/ethnic group/religious group, etc. Not only does working for something-we-want-to-protect bring us to do more, but it seems to also make us more satisfied while we do it.

6 billion people is a lot of people, but few if any of us feel an intuitive emotional kick about 6 billion people. It’s doesn’t mean we’re villains, our brains just aren’t built to multiply like that. Back in the EEA, we had no use for getting very emotional about people we didn’t know, because we knew everyone in our group.

One kind of work-around to this gap in our mental hardware is to take your concern for those close to you and multiply. Chances are that most people are cared for just as much as you care for your loved ones, and care for others in turn. Even if you think that only 1 in 4, or 1 in 100, is worth feeling that much for, that’s still 60,000,000 people. And 60,000,000 multiplied by however much you care for those close to you, is a fucking huge amount. Not that we’re capable of honestly multiplying like that, or physically capable of feeling that much concern if we could do the multiplication, but it can still bring you to feel massive amounts, and lead you to put a more coherent weight on certain outcomes when making conscious decisions.

~~~~~~~~

I actually wrote this post before the one on positive motivation, but I definitely didn’t want this to be taken the wrong way. I am NOT saying that we have a fantastically huge obligation, a duty to save all human lives. I am NOT saying we’ll be bad people if we don’t do all we can to protect the ones we care about. Personally I’m not really concerned about whether or not I’m a “bad person”, and I’m starting to think this is helpful. The fact of the matter is that I just really want my loved ones to survive, I want to save and help as many as I can. That’s not all I want, I have some technically selfish goals as well, and I endorse them. But I also have a very strong desire to preserve human lives and human value in the universe. And if you’re concerned about existential risk, I’m guessing you do as well.

~~~~~~~~

There’s a danger with this kind of multiplication, one that I didn’t see coming. With that much concern, a person can really get overzealous in protecting the things they care about. A little over a year ago, I explicitly decided to stop hanging out with my friends, unless I ran into them by chance. I did this in order to get more work done. I knew that I would mind that and so would they, but I’d rather them be unhappy for now and alive later. I’m recovering from the pit I fell into, so I’m starting to be able to emotionally understand why I did that, but for a while that level of concern was practically unimaginable. Anyway, I rapidly found that I couldn’t keep working without recreational social contact, but that didn’t completely end the problem.

I now took time for fun social gatherings, but I grew distant from people. I saw my friends now and then, but I was still on the other side of a divide. I’ve been thinking about this for a while, trying to figure out how to describe it. So far my best description was that they weren’t in my group anymore; I was in a group of me. I still cared about them, but I had a job to do. I didn’t want them to rely on me and me not to be there, if they made plans with me in them. I could get by with less hanging out than they’d want if I were close to them. Also, and this might be the larger part, I no longer took the time for many things I used to do, and enjoyed doing with them. I used to play video games, playing and discussing them with my friends. I used to put together role-playing campaigns with them in it. I used to be much more content to just lay around cuddling with my girlfriend. I used to spend several hours watching shows or movies with others.

I got along on my own, with occasional socializing. I still cared about my friends, but that care slowly became more and more abstract. They weren’t close to me anymore, nobody was. I wasn’t actually lonely or sad, but I was fairly alone. I can’t help but recall some lines from a favorite game:

“… I wish someone could have been there for you.”
“I’m used to being on my own.”
“One can be TOO self-sufficient, I’m coming to believe.”

And that’s how it came to be that I couldn’t even imagine or remember the type of dedication that lead me to separate myself in the first place. That’s how it came to be that I didn’t have much to multiply anymore. Y = 6,400,000,000 * X, and Y was so large that in my zeal I cut down X, and Y sunk with it.

I’m recovering from my mistake now, and I don’t know if anyone is even in danger of trying what I tried, but take my advice: keep close the ones you care about. Don’t put that aside. We’re social creatures, and we draw so much of our power from each other. Your friendships are important: for your happiness, for their happiness, and for all the good things your accomplishments will bring.

I used to be much more content to just lay around cuddling with my girlfriend.

Will the Real Heroes Please Stand Up?

Thursday, May 20th, 2010

I had a great conversation with Justin Shovelain recently, and we happened to chat about some advantages SIAI has compared to the average non-profit; everyone involved is on the high end of intelligence, and there are good arguments that the likely impact is exceptionally large, which can appeal to donors who truly care about impact. SIAI has a number of disadvantages, like the many inferential steps required to realize the importance of the work, but we weren’t discussing those just then.

Another strength is that this is not a “niche” concern. Helping impoverished third-world farmers raise capital is a great thing, but it’s relatively easy to stop caring about something so distant. In contrast, it’s somewhat harder to look at everybody around you and know we’ll all be dead if these kinds of efforts don’t succeed, and then decide it’s not really that important.

Obviously, this kind of thing pushes me towards existential risk reduction. There’s something else though, which is my long-standing desire to “be a hero”. Watching movies, playing games, reading books; my heroes were mostly fictional people, rising to great and noble heights when everything was at stake. Like most folks, I’d love to emulate my heroes. Now that everything is at stake, I figured that now is the time.

Though I’m thankful for this desire overall, it’s caused some surprising trouble. One problem is that most of my heroes aren’t real people with real human psychologies, another is that I often wind up needlessly trying to replicate unimportant details.

A week and a half ago I had some useful thoughts about this, which have remained useful past the 3 day period in which many seemingly good ideas sputter and fade. After thinking about how best to convey them, I’ve decided that just copying from my journal is probably most effective. This was written for me – hence the numerous phrasings and points of emphasis – but I don’t think I could say it better for others. I did add a little extra spacing.

I believe that many readers don’t have a strong desire to emulate fictional heroes, but someone may, and perhaps many readers can take something from this regardless.

——————————————————————————————

While I’ve long known of the danger to our entire world from existential risk, I seem to have perceived this as “the real world is a video game world, for which video game personas are appropriate”. However, I recall thinking back to when I first read about these things, and I recall the perception being slightly different. Hmm….how to say. I believe it is that recently, I have tried to adapt myself into a video game persona. Before, it was more of a realization that we play versions of the video game characters.

That there really is the danger, and here we are in our apartments (suggesting imagery of the ‘Ton), trying to save the world. It wasn’t “Let’s try to be Paul Denton”. It was more “We ARE Paul Denton”. (By the way, Paul wouldn’t be that bad to be, as he’s rather human. He dates, etc.) A realization that the world really is in danger, and WE ARE THE ONES WHO MAY NEED TO STOP IT. Perhaps this: we don’t need to adapt ourselves to become video game characters. We don’t have to gain their style or lifestyle, because we are EQUIVALENTLY heroes, just as much as they. We are the heroes of the real world. Or perhaps, that we don’t have to change ourselves to live like they do in order to feel like our story is just as cool, in order to feel like we are finally being heroes. Rather, we are ALREADY being heroes by the fact of what we are attempting to do. We are ALREADY “them”, and our story is already and immediately as cool. Hah, I keep trying at this. A thought, which I think I may actually have voiced back then: We are not approximations of them, in which case we would never be quite as cool, or quite as heroic. Rather, all those stories were approximations of the heroes we are and will be. Hah, I think that gives it pretty well, but to lay it down with yet another angle: who makes things cool? Who is worth emulating? What is being emulated? Who are the real heroes?? Are THEY the real heroes, and we strive to be heroic by replicating their actions and lifestyle? Or are WE the real heroes, for which all those stories of fictional heroes were merely exaggerated caricatures of the heroes we would become, exciting tales which create the before-bed snack on which real heroes are raised? Specifically to me, will my life be exciting because of how close I will get to approximating Morgan Everett, or Paul Denton, or Dowd, or JC? Or will it be exciting because I live the the story of _____ ______, who may go on to perform real heroism, to make a real difference, and hence be an actual, real hero? Are these exciting fictions the things to which we aspire, or are they mere training and spark, the things which eventually inspire a real human being to step beyond the simple and assumed boundaries of a passive life? Not into a life of austerity, or loneliness, or desolation, but a life of applying the multifold abilities we have and will develop, to accomplish something big and real in the world.

Who are the real heroes? We are.

The fictional heroes are not there for us to emulate, they are there to inspire us to become ourselves.

——————————————————————————————

(A quick note: by ‘we’ I mean anyone and everyone who steps up to contribute to existential risk reduction, not just the people who have started helping already.)

Princess Mononoke – The World of the Dead

Wednesday, May 19th, 2010

April 11th, 2010

“Greatest Game Ever”

Wednesday, May 19th, 2010

March 30th, 2010

I’m referring of course to Deus Ex, the combination first-person shooter, role-playing game developed in 2000 by Ion Storm. Conveniently, it’s the length of a shooter game rather than an RPG. It’s been ranked the “greatest game ever” here and there, gained 40 “Game Of The Year” awards, and frequently makes “Top 20/50/100 List”s. The game exhibits high quality all around, and has been especially noted for its gameplay and the degree of player freedom in choosing how to overcome obstacles. In terms of raw fun, it’s actually my #2 pick, being beaten out by the vast role-playing game Morrowind.
The game is a lot of fun, but here I’m discussing it for motivational purposes (surprise, surprise), speaking to any game players out there.  Why might a video game motivate a person to help save the world? Deus Ex doesn’t present any factual arguments for the morality of it, nor does it highlight issues which would contribute to such arguments. Rather, Deus Ex provides an exciting and exceptionally realistic futuristic world, realistic enough that excitement elicited by the game is generally also appropriate for the real world. (Though of course, not “realistic” enough be used for actual prediction.) So to be more specific, I suggest that Deus Ex can be motivationally useful for those who don’t naturally find real life and our own story all that exciting.
By realism I mean two things: realistic and engaging characters, and unusually knowledgeable futurism. For a rough indicator of this, the primary dialogue writer for the game, Sheldon Pacotti, has two bachelor degrees: one in mathematics from MIT, and another in English Literature from Harvard. There was a overarching design goal to create an immersive simulation, and the dialogue is the opposite side of the spectrum from “oh yeah, and this is why you have to kill 100 enemies”. The game is well populated by ”normal people”, and their dialogue is often just as interesting and thought out as that of the primary characters. The plentiful notes, emails, and book pages in the game are similarly well-written, and the game’s story is continually present in your experience. While I don’t think it’s of primary importance to folks here, the story also includes an intelligent and stimulating probe into the nature and ideal of government.
The game’s primary characters are at the high end of human ability, but with few exceptions not superhuman. In those cases, superhumanity is derived from technological augmentation or the “superhuman” intelligence of those at the ultimate far end of the human spectrum. I find this valuable, as in reality it’s not just going to be people with “superpowers” who save the world, it will mostly be through the hard-working efforts of merely intelligent folks. Some of the activities most useful for existential risk reduction are well profiled, including technical implementation of various projects, study of larger world structure, group organization, and financing. (Unfortunately, public and scientific awareness efforts are not included.) The activities of the player’s character center on physical adventure, but your underlying ability and ultimate success rely critically and obviously on other people’s expertise at those tasks. Success depends on your own efforts as well, but the story is such that you would often be dead in the water without the other characters.
For tech, the game takes place in the 2050s, and centers widely around molecular nano-technology. It’s not treated entirely as phlogiston, and the game presents surprising detail on how MNT realizes the technologies. I don’t have the technical background to propose or evaluate real life designs for nano-structures, but having studied some neuroscience, biochemistry, a little nanotech and a lot of electrical engineering, most of the explanations in Deus Ex still seem plausible. In terms of AI, Deus Ex is at least partially at SL4, and includes the concept of Singletons, though necessarily not by name. The AIs are inhuman and are laudably (if not completely) lacking in  anthropomorphization.
There are some necessary qualifiers to all that. Throughout, aspects of the story are affected by gameplay considerations. Generally for that reason, some of the technology is too powerful, too weak, and/or rather implausible, though less so if you hadn’t read some of Robert Freitas’s recent work. The world research atmosphere is the most unrealistic aspect, regarding where the research is distributed, the scale of significant research projects, and the likely extent of technological asymmetries. That might actually be realistic for a project involving recursive intelligence improvement, but Deus Ex is a little light on that concept. The difficulties of Friendly AI are not properly accounted for, which is the obvious norm in futurism. To some extent there’s also the common flaw of oddly talkative antagonists, as realism and storytelling don’t always make good bed mates.
There are also some elements with mixed pro and con. The story involves numerous conspiracy theories, which I don’t expect to actually be true. This does make the story more interesting, and is entertainingly similar to the Bayesian Conspiracy, which we should all probably “attempt to gain entry to”. The story has a strong dystopian and cyber-punk flavor, which as a design choice is more stylistic than realistic.  If we don’t exert some control however, we may actually be nearing an apex in human living standards. I’m referring to increasing technology becoming more and more labor-saving and less and less labor-augmenting, a reverse in past trends which would drive down wages and living standards. My current best source is this. In general, there’s a very significant chance life is going to get worse, and if you can keep from getting depressed about it, I find it motivating to keep that in mind.
In summary, Deus Ex is an unusually sophisticated game, with exceptionally intelligent futurism and widely acclaimed gameplay. For myself, its motivational value lies in presenting an engaging and uncommonly plausible dramatization of our future, the general challenge and adventure that lies in store. If you enjoy video games in your free time and haven’t played Deus Ex yet, put this one on your list.

The Dangers of Dilly Dallying

Wednesday, May 19th, 2010

March 20th, 2010
A pretty cool guy
After writing my last post, I decided to spend some of my free time  rewatching parts of Star Wars. Perhaps more on that later, but for now, a quick thought.
On the slim chance a reader wouldn’t know the scene, I’ll provide an introduction. In the third episode (the last movie released) Mace Windu goes to confront Chancellor Palpatine, along with a group of Jedi who are quickly killed off. After landing a solid kick on Palpatine, the Chancellor loses his lightsaber and is backed against a wall by Windu. At this point Anakin steps in, believing that the evil Sith Lord Palpatine is the only one who can save his wife from death in childbirth. Mace Windu knows of the friendship between Anakin and Palpatine and asked Anakin to stay behind, though Anakin did alert the Jedi Council to Palpatine’s danger.

There’s a lot of silliness in Star Wars, but I’m not going to go into that. While Mace Windu’s actions here may not be entirely consistent for someone of his reputation, his mistakes are common among most people – myself included – and interesting in their consequences. First he seems intent on arresting Palpatine, then seemingly changes his intent after blocking a great deal of Palpatine’s “force lightning” with his lightsaber. Perhaps this presented new information on his threat level, most likely it was more dramatic this way. Importantly however, in my experience this flip-flopping of intent is common in most people: a good reason to develop increased rationality and to think of goals before you think of solutions.
Even so, after deciding that Palpatine is too dangerous and politically powerful to let live, Windu dilly dallies. He takes the time to discuss this with Anakin, though apparently didn’t think his acceptance was necessary. He also winds up for a large strike, instead of just lowering a knee and bringing the saber down.
The consequences of this dawdling are what make this worth writing about: immediately, his arm is cut off by Anakin, he’s electrocuted and thrown out the window. Ouch. Much more significantly, Palpatine then executes his plan to kill all the Jedi everywhere, including the seemingly hundreds of young Jedi in training. He reformulates the Republic into an empire, eventually disbands the senate, builds a machine which destroys an entire planet, and brings about galaxy-wide repression and slavery which lasts roughly 20 years. Whoops.
By no means am I suggesting that people be killed without hesitation; in our world, I don’t believe any single person is remotely as dangerous as Palpatine. What I mean to provide is an exaggerated but illustrative prodding towards action. Action when you believe your model is good enough to act on under the time constraints, action when you know the course that will maximize expected utility via your metric, and action when you know you should be seeking more information. Admittedly, the chances are small that any single act of akrasia will mean the death of you and everyone you care about, but the chance is there. What’s more, the more practice you get in fighting akrasia may make it easier in the future; each choice to get yourself working is helpful for more than just doing that work itself.
Existential disasters possess the well known difficulty of not being able to learn from your mistakes in dealing with them. If we keep at it and manage to pull through, it may not be immediately obvious how close to danger we may have come. Had Windu made his strike with more promptness, the corruption in the senate would have provoked an outrage, but regular democracy would return. The clone war would have been allowed its resolution, the casualties would have been minimized to that conflict alone, and the Jedi would still have been around. I think that everyone who’s a non-contrarian would agree this is a much better outcome. All of this without anyone knowing the extent of damage Palpatine would have caused, the secret order 66 which causes the clone troopers to kill Jedi, etc. Similarly, success at existential disaster avoidance (by itself) probably wouldn’t look like much at all. The problem is, dilly dallying (by itself) also doesn’t look  like much at all. You may know that you shouldn’t “really” be browsing the net right now, but it’s not like the whole world is going to end if you don’t do what you know you should be doing. At least, not immediately.

A long time ago…

Wednesday, May 19th, 2010

March 14th, 2010
I was a much bigger Star Wars fan before the continuity collapsed under its own weight, but I still get chills from the scene of Luke Skywalker looking out over the desert at the twin sunset. I gathered a few Star Wars soundtracks over the years, partly hoping for this song; little surprise I finally get it from YouTube.
I love to look backwards in time and think of how a younger me would react, if I told him all the things he was going to do, and how much he’s going to change. (Of course I wouldn’t actually try that, knowing that I apparently failed to do it.) I like the same thing on a larger scale: going back in time and having our society explain things to the society of several hundred years ago. Like Tony Robbins has said, we tend to overestimate what we can do in a year but underestimate what we can do in a decade. Steady change compounded over time can have a huge effect, as all readers are assuredly aware. I had a lot of generally unreasonable shorter term expectations and plans that didn’t pan out, but the total change since a few years ago would make my head spin. Looking back I seem childish, petty, and much less capable. Hopefully I can say the same thing a few years from now.
Dropping into fiction for a moment, what does Luke expect as he stands there in that sunset, gazing out at those suns? On some nowhere little planet, working on some remote moisture farm, how much could he anticipate everything to follow? Who would he meet, what friends would he make, what would they teach him? What strange situations will he encounter, what distant worlds would he find himself on? What adventures would he be a part of? What kind of impact would he make? What tragedies would he face and what triumphs would he accomplish? How would he grow, who would he become, and what would he become capable of? This little world in which he’s lived all his years, how long will it persist, and years down the line, how normal will that sort of life still seem to him? But he can’t know any of that, and he’s got to go back inside and clean droids.
So how about us?

Might as well throw this in too:
LUKE: I can’t get involved! I’ve got work to do! It’s not that I like
the Empire. I hate it! But there’s nothing I can do about it right
now. It’s such a long way from here.

BEN: You must do what you feel is right, of course.

Things To Get Rid Of

Wednesday, May 19th, 2010

March 8th, 2010
Foreign Policy has an interesting photo essay up on their website, covering all 33 of the world’s ongoing conflicts.

This blog has a lot of focus on existential risk and FAI, but that’s a straightforward outcome of being concerned with stepping up and doing the greatest good. It would be naive to say that one person can change everything, but even just a few lives saved would be worth the effort. Happily, it looks like we can do a lot better than that, if you factor in probability to calculate the expected-lives-saved/improved. If you’re looking to actually help as many as possible and not (just) receive warm fuzzies, that’s the thing to do.
Unfortunately many efforts – such as exisential risk reduction –  result in a potentially huge payoff many years down the line, but little direct payoff until then. I find it helpful to try and spread out the expected reward: quite truthfully, each moment that’s honestly spent towards saving or improving lives moves the expected outcome to a slightly better place. Each such moment, even if it’s on a necessary amount of R&R, is a moment well spent, a moment of accomplishment and a benefit to others.

Torukia

Wednesday, May 19th, 2010

March 2nd, 2010

It’s interesting to note that despite the dramatic appeal of high stakes, it’s very rare to run across a fiction with stakes as high as those we’re actually dealing with. Our actions, right here, right now, tonight and in the days after it, may determine the fate of a universe-spanning civilization, lasting until heat death or longer, populated by beings who’s joy and intelligence is beyond our comprehension. If we pull this off, we might even live to be part of it.
As long as the danger is there, I can’t think of anything I’d rather be spending my life on. It’s a hell of a lot of responsibility and hard work, but if you wanted adventure, you got it.